Thanks a lot to possess developing and revealing this excellent reputation controller!
What you is effective but regarding a worrisome insect. Sometimes the type controller experiences the wall/ground. They tend to happens when this new SCC is on a moving networks (hence actions vertically) but also if SCC actions quick. Somehow the fresh new SCC comes to an end colliding to possess a-frame (maybe much more) whenever its movespeed is large. The project runs during the 60fps without the fps get rid of and that i enabled Repaired timestep on the control.
I tried considering your password however it is also state-of-the-art to have me to know it. Could there be one develop or brief hack for it insect?
I’m having the exact same problem with moving systems inside the a project I’m focusing on…and that seems unusual, whilst is obviously working for my Mario venture. Akron escort review Attending explore they. Simply the operator will not discover the floor to the platform and you will instead has increase downward velocity regarding the law of gravity, ultimately phasing using they.
You will find that in the event that controller drops for the a vertically swinging system otherwise leaps in it, the brand new SCC skips new moving platform but detects the floor less than it
Yup, one thing that I have noticed is the fact that the bug tend to occurs when clamping was handicapped on controller. Are logging the name/tag of the crushed seen below the controller. Thus the new controller is actually stuck in the slip state for about a moment (as if new scc try prohibited by the moving platform’s collider however, rather than detecting it. ) after that quickly goes through the brand new collider and you can clamps towards crushed below (the one that is understood because of the scc). Thus far, this insect didn’t takes place which have a beneficial horizontally moving platform however, possibly We haven’t checked him or her sufficient.
Hello there! Performed any of you find aside what was leading to this issue? I’ve come across an equivalent trouble with programs that will be moving vertically and can’t get the source of the challenge for the the latest code, their SCC appears excellent to me!
I’ve that concern to you personally, I do want to build NPCs such as for instance Sheeps, how do i modify which program to help with spheres which have x/z offset?
Btw, I have enhanced the BSPTree program heavily, now it can make zero allocations & is about 100x shorter. You would like they?
To evolve the career of the spheres utilized, you’ll need to modify the CollisionSphere category (used in SuperCharacterController.cs). Now it’s got an individual drift entitled counterbalance one translates it up otherwise off. If you wish to service directional counterbalance, I’d strongly recommend replacing that it with a beneficial Vector3. You are going to need to upgrade the fresh new SpherePosition strategy too, which takes a crash fields and spends it’s counterbalance to choose where in the World Room it is. There might be a couple other little things but that should end up being the chief blogs.
At this point I enjoy they!
So far as a better BSPTree, obviously! Feel free to complete it as a pull request towards chief repo if you prefer.
“NullReferenceException: Target reference not set to an instance of an object SuperCharacterController+SuperGround.ProbeGround (Vector3 resource, Int32 iter) (on Assets/SuperCharacterController/Core/SuperCharacterController.cs:666) SuperCharacterController.ProbeGround (Int32 iter) (within Possessions/SuperCharacterController/Core/SuperCharacterController.cs:226) SuperCharacterController.SingleUpdate () (at the Property/SuperCharacterController/Core/SuperCharacterController.cs:194) SuperCharacterController.Up-date () (at Property/SuperCharacterController/Core/SuperCharacterController.cs:158)”
New SCC anticipates there constantly become some sort of crushed according to the athlete to ensure they have not clipped from the world. I usually just put a giant endless hidden package collider to have which mission.
Things seen in your panels away from GitHub about SpaceZone scene: 1) There was a sedentary target about ladder “Forgotten Prefab” which have two youngsters. It’s never activated. Does it now have a features? 2) The new gravity software towards “Player” has actually an uncovered “Planet” site hence factors to among the children of the “Missing Prefab”. We assume the solution to #step one commonly answer this however,, what is the “Planet” reference starting?